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Diablo 4 actual gameplay
Diablo 4 actual gameplay








The score is gloomy, as expected, but the game really sells its environments with fitting ambient noise. Voice-acting is top-notch, with even early side characters turning in some awesome, immersive performances. And when it goes for in-game storytelling, something as small as diversifying camera angles really makes things always interesting and varied. There are an impressive number of in-depth cutscenes early in the game that are drop-dead gorgeous. Each feels like its own character, with Dry Steppes telling a story of the extremes its inhabitants have gone to in order to survive and Kehjistan passively illustrating the downfall of a civilization.Įven the presentation of the story deserves kudos. Scosglen is forested near a coast, while Hawezar is a dense sort of swamp with mists. But there's also an extremely dense set of cave systems and side dungeons to stumble upon.Įach region is aesthetically pleasing in varied ways. Varied weather patterns seem to obscure vision. It's indeed a snowy land where footprints quickly fade in the storm and all sorts of fitting monsters patrol. It's absolutely massive, bordering on MMO-zone levels. Exploring the world (now possible on summonable mounts), its cultures and overarching five regions is a joy, too.įractured Peaks is a good example of each area's depth.










Diablo 4 actual gameplay